ki113r, on Jul 13 2007, 06:43 AM, said:
I think your bottom picture is wrong , because there is no gap between the second fresnel and the lcd in the unsplit design , so the light remains colliminated from the first fresnel. In your picture the light is starting to focus towards the triplet as it passes through the lcd while in real life it is colliminated and just after it passes through the lcd starts focusing. The top picture is correct as it sows that using just one fresnel light is not colliminated and so the final image ends up dim.
Hmm.
So the assumption with the unsplit design is that we're still putting colliminated light through the LCD, and this light is colliminated by the first fresnel?
I'm curious why this assumption is valid when both fresnels are on the lamp side of the LCD?
Also, if the unsplit design places the collecting fresnel next to the LCD anyway, what's the difference with having rings show up in the final projection?
I'm sure you guys are right, and it's been tried before, I'm just having a hard time wrapping my head around it...
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Quote
The light in an unsplit design is not collimated at the LCD, but it is between the fresnels where the grooves are.
So basically, if the light isn't colliminated when it enters the collecting fresnel, the angle the light is approaching will cast shadows off the grooves of the fresnel? I guess that would make sense, though I'd be curious how bad the effect is, and how it changes with different distances from the light source...
This post has been edited by mkaake: 14 July 2007 - 03:01 AM